Identifying the Alien in our Humanity

Look around you. At any given moment, “beings” encircle us from all sides. I’m using a computer on a table, while sitting on chair. Nearby, some window blinds murmur a restless patter and s kettle hisses and whines. Outside, the stirring, purring, scratching, sniffing scuttle of nature persists indefinitely. Indeed, we are not alone.

On the one hand, this is pretty obvious. Humans have always had “tools” or “technology,” and we’ve always been in the environment. But at a deeper level, this intimacy with other beings implies a kinship. Particularly in contemporary culture, people constantly interact with and through technology, like cell phones, buses, radios, computers, or televisions. Doing so, we express our humanity in and through technology, and this technology has an important role in how that occurs.

In other words, humans do not express what we often call “humanity” in a vacuum. To compose the great texts of history, Shakespeare, Beethoven, Sappho, and Sun Tzu needed technology. They needed ink or stylus, paper or tablet. And these texts always grew out of a place. The tablets of Mesopotamia needed the clay of the Fertile Crescent. The cave sketches of Lascaux needed the water and pigment–along with the cave wall.

This is what the scholar Thomas Rickert is getting at, to some extent, with the notion of “ambiance”: we grow out of stuff, express with stuff, “are” through stuff and space. As Carl Sagan said, “We’re made of star stuff. We are a way for the cosmos to know itself.” Humans may like to center the world around our own being, but we are intimately part of the nonhuman, “spoken” in a sense by our environment and the objects and nonhuman beings that compose it.

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Empathy and Videogames

Most of us, at least in Europe and the UK, remember debates around violence in videogames. School shootings, muggings, general deviance. Like the satirical meme Angry German Kid tries to make fun of, some circles see gamers as crazed keyboard-pounding, gun-hoarding loners.

While studies have complicated this question, videogames have grown regardless of an answer. They surpassed DVD, music, and cinema sales in the UK in 2008 and boast massive opening sales, as with Grand Theft Auto V.

In an academic context, media and literacy scholars like Ian Bogost and James Paul Gee discuss videogames as learning tools and media interfaces. And the folks at PBS have an informative and engaging YouTube channel for game studies.

With videogames growing as a medium, questions like violence, literacy, or ideology become more important.

Lately, I’ve had empathy on the brain as I research for final papers that center on the topic. I’ve also been playing videogames. In particular, I recently got a game called This War of Mine, where you play a noncombatant in a war zone, trying to survive amid the strife.

Concept art from This War of Mine [Image courtesy of craveonline]
Concept art from This War of Mine [Image courtesy of craveonline]

With a catchphrase, “In war, not everyone is a soldier,” the game offers a potent dose of empathy. In fact, for me, it turns the violence debate on its head: how can videogames build empathy?

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Back to the Backyard

Hey all, it’s been a while. I have finally decided that I am far enough on work and settled enough in my life to find my blogging rhythm again, and after a long departure–Oct. of last year–I am back to posting regularly.

I don’t have a particular theme for today. Mostly, I just wanted to check in, since a few changes have taken place since October.

First of all, my thesis is “done,” and by done I mean that I have given a copy to my readers for my defense next week. By “done” I also mean that I can’t stand looking at it for some time. Though I guess I should glance it over before the defense. *cringe*

It ended up being about ecological theory and fanfiction. So a brief explanation about both of those things.

Ecological theory, as its name suggests, has environment roots, but has more recently been used to complicate our expand our view of writing. While many people still look at writing as a solitary process–i.e., the lone writer at a desk “inventing” or “discovering” some text–ecological theory takes the opposite view.

In a “writing ecology,” the writer is just one participant in the writing process, which can also include other people, historical and cultural influences, and nonhuman elements, like the environment or technology.

For example, right now, I’m using my old MacBook, sipping water, listening to Hello Saferide, and sitting alone in a (somewhat) cold kitchen near a broad window. Moreover, I’m writing through an interface called WordPress, designed by a bunch of programers. This interface has certain ideologies and capabilities, like the ability to just grab something from online to make a point, like this:

 A different writing environment–a different ecology–would affect my writing, and that’s not even considering you, the reader, and your own access and influence.

So that’s ecology. Fanfiction, at its most basic level, is fiction written by “fans” of a particular source text. It is typically about popular culture texts and is typically done by amateur writers without compensation. Moreover, it is often a social endeavor.

Fanfiction has historical roots, like Gulliver’s Travels fanfiction in the 18th century, but has surged in prominence in recent decades through digital technology. These technologies have also changed how we look at fanfiction, affecting the ecology that gives rise to fanfiction texts.

Essentially, my thesis tries to explore fanfiction ecologies, showing how looking at fanfiction like this changes what fanfiction “resistance” and “literacy” means.

In other news, I’ve also been accepted into some great PhD programs for rhetoric and composition, with full funding, so that’s worth celebrating. Overall, it is a bit nerve-wracking, but ultimately affirmative and exciting, especially after the alienating application process of the past few months. I made it through the first few gates. Now I get some difficult choices for my next one.

With these changes in mind, I imagine my usual posts will also change. While I can’t foresee what that means, I predict that posts may center more on my current research, allowing me to think through things–and share these thoughts–in a less stifling setting. But I still hope to retain some of the feel from past posts, like their connection to daily questions. I can’t say this will always be the case, but it is my temperament, and something that I enjoyed doing.

With that in mind, I’ll end this here. I’ll be sure to keep up writing and apologize for the long (but deeply necessary) hiatus. I hope all is well.

Cheers.