Watching The Game, I kept thinking of Kafka. In many of his stories, Kafka presents this looming network that always recedes as the protagonist gets closer to solving it. I think A Messenger from the Emperor puts it best:
“he is still forcing his way through the chambers of the innermost palace; never will he overcome them; and were he to succeed at this, nothing would be gained: he would have to fight his way down the steps; and were he to succeed at this, nothing would be gained: he would have to cross the courtyard and, after the courtyard, the second enclosing outer palace, and again stairways and courtyards, and again a palace, and so on through thousands of years. . .
In The Game, Nicholas, much like many of Kafka’s characters, must navigate the ever-withdrawing, seemingly omnipotent CRS. Things escalate as he goes forward, almost to an absurd degree. And at the end, instead of closure of catharsis, we get this bizarre party. As John notes, no one seems to recognize the emotional turmoil that Nicholas endured, revisiting the suicide of his father, shooting and thinking he killed his brother, and attempting suicide himself, only to stumble into a room of friends and strangers who only moments ago–he thought–were trying to kill him.
I guess my frustration stemmed from the notion of immersion and boarders that Murray discusses. As Murray writes, “Part of the early work in any medium is the exploration of border between the representational world and the actual world” (103). When immersed, much like the Holodeck example from the beginning of the book, one is caught up in a procedural, participatory medium, as Murray describes. But as she also notes, this participation is “a visit,” and we must often “actively create belief” (110). There is a border, in other words, between the illusion and the larger world in which that illusion sits. This larger world may have its own hyperreal characteristics, but it is nonetheless distinct–or seems to be.
But the blurring of that border is what seems to make The Game and The Grasshopper examples so haunting. As John notes, Nicholas ends up no longer really playing in a way, as he thinks that he is actively fighting a real entity. For example, toward the end, the ontology of the gun is ambiguous: in the actual world, it’s a prop; in the representational world, it’s a gun. But for Nicholas, the representational world has become the actual world. The game, and all of its trappings, has become his new reality, including the gun. And, as many others have noted, the “voluntary” element of Nicholas’ participation feels murky, making this “game” all the more problematic.
Connecting it back to Kafka, I think the reason why The Trial is so haunting is that the legal system has left its boundaries. To draw from Huizinga, the court has flooded outside its magic circle and has become an existential way of life. K is guilty without his consent, and forced to solve the maze of “state sanctioned violence” as Murray calls it (131), as himself, not a player version of himself.
In a similar note, The Game shows this haunting Grasshopper-like dystopia where the representational aspect of play has permeated and supplanted actual life. But, the game ends, and this is the strangest part. As Murray points out, digital mediums have a more ambiguous ending, often created by their interactive aspect. They often end through exhaustion and not a linear progression. The same could be said for the movie.
The doctor/actor jokes at the end, for example, that if Nicholas didn’t jump, he’d have to throw him. This raises the question on how prescriptive the game was. Jordan points out that the game maybe was not that interactive, and indeed, it’s hard to see how the game wasn’t pulling all the strings, giving CRS an almost deterministic quality that feels godlike, all driving toward this “ending.” Were there alternative endings? What if, for example, Nicholas didn’t drink the tea? What if he didn’t get the gun from his house? What other rhizomes could he follow, and would those rhizomes still lead to that party in that way?
Much like K’s demise in The Trial, the ending in The Game feels inevitable, and I wonder–since they lied to him before, including about him not being picked to enter the game in the first place–whether the game is really over. Once you turn life into a game, it doesn’t feel easy to get out, and maybe Nick’s blithe acceptance at the end is a sort of absurdist, nihilistic acceptance of the Grasshopper’s wisdom. Worst birthday gift ever.